Walk through it before you build it.
BIM walkthroughs and immersive visualisation that settle decisions before ground is broken.
- Years building real-time 3D
- 14+
- Products shipped
- 50+
- Global markets served
- 15+
- Support after launch
- 24/7
Most costly changes are found too late. Drawings are hard to read, clients can't picture the result, and rework on site costs far more than a decision made early.
Drawings are hard to read
Plans and models don't convey space the way standing in it does.
Late changes
Issues found on site mean rework, delay and cost.
Slow stakeholder sign-off
Clients and teams struggle to agree on what they can't see.
Selling unbuilt space
Off-plan properties are hard to present convincingly.
How we help
Four ways we change the day.
Solution 01
BIM walkthroughs
Explore models at true scale in VR with the whole project team.
Solution 02
Client and sales experiences
Immersive showcases of unbuilt homes and developments.
Solution 03
Site safety training
Hazard recognition and procedures practised before going on site.
Solution 04
Digital twins
A live model of the building for operations and facilities management.
Use cases
Where it makes a difference.
From the first sketch to the final handover.
How we work
From pilot project to portfolio rollout.
01
Week 1–2
Discover
Workshops with design, delivery and sales teams to define what needs to be decided and shown.
- Workshops
- KPIs agreed
02
Week 3–6
Prototype
One building or floor brought into VR and reviewed with stakeholders.
- Pilot build
- Device testing
03
Week 7–16
Build
Full model pipeline, interactions and configurators, delivered in sprints.
- 3D content
- Integrations
04
Ongoing
Roll out & support
Rollout across projects, with pipeline hand-over and support.
- Multi-site
- 24/7 support
Platforms
- Unity
- Unreal Engine
- WebXR
- Meta Quest
- HoloLens
- iOS / Android
Featured case study
[Construction & Real Estate case study headline]
[Client name] · [One-sentence summary of the challenge and what was built]
Read the storyRelated industries
More sectors we build for.
Rohan Sharma · Technical Director
Alex Mercer · Lead XR Architect
Priya Patel · Head of 3D & Simulation
David Chen · Principal Game Engineer
Let’s build what’s next.
Talk to the team behind 50+ shipped products. We’ll send a clear cost and effort estimate.
