Service 01
Augmented Reality.
Digital content layered onto the real world, on phones, tablets, headsets and the web. Built to guide, teach and sell.
- [AR projects shipped]
- [00]+
- [AR developers]
- [00]+
- [Users reached]
- [00]M+
- [Platforms supported]
- [00]+
What we build
Five ways we use AR.
Capability 01
Mobile AR applications
Native iOS and Android apps that place interactive 3D content in the real world.
Capability 02
WebAR experiences
Browser-based AR that opens from a link or QR code, with no app download.
Capability 03
Interactive product visualization
Let buyers place, rotate and configure products at true scale.
Capability 04
AR-based learning and instructions
Step-by-step visual instructions overlaid on real objects.
Capability 05
Equipment maintenance and assembly guidance
Guide technicians through procedures with on-device AR overlays.
Where it’s used
AR across industries.
How organisations in each sector put AR to work.
- Manufacturing & Industrial EngineeringAssembly and maintenance guidance on the shop floor
- HealthcarePatient education and procedure walkthroughs
- EducationAR textbooks, models and interactive lessons
- Construction & Real EstateOn-site visualization of designs at full scale
- Oil, Gas & EnergyEquipment instructions and safety overlays in the field
- Pharma & Life SciencesLab procedure guidance and molecular models
How we work
From idea to launch.
01
[Week 1–2]
Discover
Define the users, goals and where AR adds real value.
- Goals & KPIs
- User research
02
[Week 3–5]
Prototype
A working proof of concept on target devices.
- Device testing
- Feedback round
03
[Week 6–14]
Build
Production AR, 3D content and integrations in sprints.
- 3D content
- Engineering
04
[Ongoing]
Launch & support
Store or web release, analytics and ongoing support.
- Release
- Analytics
Platforms
- iOS
- Android
- WebXR
- Unity
- Unreal Engine
- [AR SDKs]
- [Headsets]
Featured case study
[AR case study headline]
[Client] · [One-sentence summary of the challenge and what was built]
Read the storyFAQ
Questions about AR projects.
[Answer listing iOS, Android, headsets and browser support.]
[Answer comparing reach, performance and cost.]
[Answer about asset optimisation and pipelines.]
[Answer about IP and handover.]
Rohan Sharma · Technical Director
Alex Mercer · Lead XR Architect
Priya Patel · Head of 3D & Simulation
David Chen · Principal Game Engineer
Let’s build what’s next.
Talk to the team behind 50+ shipped products. We’ll send a clear cost and effort estimate.
